Work on Glymyre Tales Continues

RG's 2 Cents Studios

2017 12 7 Work on Glymyre Tales Continues

It may seem that I haven’t been doing much work here lately, but I’ve been trying to get the new webcomic launched. This panel is a sample of the four pages I’ve got so far, but I haven’t gotten into the main characters yet. Yeah, these poor guys are just some red shirts I’m using to introduce the threat in the first issue. When I get ten pages complete, I plan to start posting pages. Wish I could work faster…

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Glymyre Tales First Panel Preview

RG's 2 Cents Studios

2017 11 17 openingpanelofglymyretales

As the manuscript for “The GlymyreScape Player’s Manual” nears completion, it becomes an even more reliable foundation for the new webcomic based on the RPG. I’ve completed a couple of pages and decided to give a preview. What you see, is a space view of the world of Whoelterran. This is just a portion of the panel minus the text. I’m setting it in the actual time that the game is set in (which is the age after that of “Legends of Whoelterran”). As a matter of fact, the webcomic also gives me a chance to test some of the new ideas I’ve had with the game system since I run a sort of ‘simulation’ with the story arcs. After a few more pages are completed, “Glymyre Tales” will launch soon (I hope). On a positive note, Issue 1 is completely story boarded, so it shouldn’t take too much longer.

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Chapter One of GlymyreScape Player’s Manuel Done

RG's 2 Cents Studios

2017 10 11 glymyrescapesession

Yes, it’s done but it was a short chapter anyway. About the only thing I addressed was what tabletop role playing really is. As far as the object of such games is concerned, I covered that in the forward of the book. Some would think that the purpose is to have the most powerful character, or get the most treasure, or gather the most xp (experience points). In my humble opinion, the real object is none of those. Even though survival is important in these games, that doesn’t guarantee winning either. When you can tell great war stories of the games your character has been in, and recite tales of inspiration as well as amazing twists that player action has produced; that is when you know you’ve won the game.

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